AI for Game Developers.
Code, Design Docs, Playtesting Notes.
Local AI for game development studios and solo devs. Prototype, document, and iterate - with unreleased game IP processed entirely on your own hardware. Works offline with Ollama.
The reality
Game development is creative and technical work that generates enormous amounts of documentation: design documents, system specifications, narrative bibles, asset lists, bug reports, and playtesting findings. Most of it is written under time pressure by people who would rather be building the game.
Unreleased games are valuable intellectual property. Mechanics, narrative reveals, and visual direction are all commercially sensitive before launch. Many game studios have explicit policies against using cloud AI services with game content - because once it leaves the studio, you cannot control where it goes.
How Skales helps game developers
Code, documentation, and playtesting - your IP stays in your studio.
Rapid prototyping with Ollama
Connect Skales to Ollama and get offline AI assistance for code prototyping. Debug game logic, generate boilerplate systems, and explore implementation approaches - with your unreleased game code never leaving your machine.
Game design documentation
Draft game design documents, feature specifications, and system design briefs. Describe the mechanic you want and Skales structures it into a formal GDD section: overview, rules, edge cases, and player experience goals.
Narrative and worldbuilding
Build lore documents, character backstories, and narrative outlines. Skales helps structure your world consistently - tracking internal logic, suggesting plot implications, and generating the wiki-style documentation that complex game worlds need.
Playtesting feedback synthesis
Paste raw playtesting notes and ask Skales to categorise the feedback, identify recurring themes, and prioritise issues by impact and frequency. Structured insights from messy session notes, ready for your sprint planning.
No Docker, works offline
Game devs do not need another environment to configure. Skales installs with a double-click. Connect Ollama and you have fully offline AI assistance - no Docker, no WSL, no configuration overhead. Just start developing.
Unreleased game IP stays local
Pre-release game mechanics, art direction, narrative, and code are commercially valuable IP. Processing any of that through cloud AI services creates leakage risk. Skales with Ollama keeps everything on your hardware.
Example: Sprint documentation day
You ask: "Write the GDD section for a stealth mechanic where players can hide in shadows that dynamically respond to light sources. Include the core rules, edge cases, and the player experience goal."
Skales: A complete GDD section with mechanic overview, rules set, edge case table, and the intended player feel.
You ask: "Here are notes from Saturday's playtesting session with 6 players. Identify the top 3 friction points, the most praised element, and any bugs mentioned more than twice."
Skales: Structured synthesis: friction points ranked by frequency, the standout positive feedback, and a bug priority list.
You ask: "Write the lore document for the antagonist faction. They are a corporate military group that believes the player character is responsible for a catastrophe 10 years ago."
Skales: A structured lore entry with faction history, ideology, internal structure, and their specific grievance with the protagonist.
“Our studio policy bans cloud AI. Skales with Ollama is the first tool that actually works for us.”
Free for personal use. Windows and macOS. Offline with Ollama.
Also see: AI for Developers · AI for Writers · Download